Game Details
During the Credits
The names of developers and other staff who worked on the game are displayed in articles and on other in-game objects and locations during the credits Resident Evil 7: Biohazard.
After the Credits
There is one final article with a picture of the Baker family shown as the credits stop rolling for Resident Evil 7: Biohazard.
The article goes into details that explain the characters backgrounds and events that unfold during the game:
If injections are skipped for prolonged periods of time the Product will age rapidly — 25 X’s faster than normal. Eventually the Product will become insane and a danger to all around it. No tests have been run on subjects depriving them of maintenance chemicals for more than 6 months as the situation become too dangerous for observation. The Product also affects its environment mutating plants and promoting the growth of a highly toxic psychotropic mold, the ingestion of which causes insanity and server mutations in those who ingest it. There is some indication the use of the mold could revive the recently deceased.
However, this has yet to be tested. Early subjects were destroyed much too quickly to collect definitive data on this. product should ship with a minimum of two Handlers each equipped with serum immunizing them to the Products mental control as well as the requisite Stabilizing Compounds. Handlers should be equipped tracking equipment tuned to Product’s biochemistry. One of the Handlers should imprint on the Product as a close relative, either as a mother or as a father figure. This will aide in controlling Product during field operations. product is ready for field testing which should be initiated as soon as possible. Suitable clients exist in the Americas, and one should be selected ASAP for test delivery.”
After the credits, rewards are given to the player based on the difficulty settings played on and the additional “Not a Hero” free playable content is teased for Spring 2017.